- by Dark_Ansem at 4:05 PM EST on December 11, 2019
- I have a question: how come some files have loop data and others don't, especially from the first KH?
- by NoWool at 10:07 PM EST on December 11, 2019
- @Dark_Ansem I'm not sure I'm understanding what you're asking.
Could you provide a couple of file names that don't have loop data?
- by Dark_Ansem at 5:14 PM EST on December 15, 2019
- Kingdom hearts 1 final mix PSF rips: one winged angel, Forze del Male, Guardando nel Buio
edited 5:17 PM EST December 15, 2019
- by Dark_Ansem at 7:27 AM EST on December 16, 2019
- or pretty much any file in the KH2 Ps2 final mix
- by NoWool at 6:39 PM EST on December 16, 2019
- All of those songs from KH1 have loop flags in the bgm, I even went ahead and listened to them in winamp and foobar using highly experimental (making sure to enable the setting "force all songs to play indefinitely").
Almost all of the PSFs for KH1/2 set the song length + fade time to be similar to the track lengths of the OST, but even then I'm fairly certain that all songs at least hit the loop end before fading. If there were no tags set for length + fade it would be set to the default length + fade of your psf player (which is usually set to 2:50 + 10 seconds of fade, so a track length of 3:00)
Now, if you want these songs to play infinitely make sure you check the option "force all songs to play indefinitely" in your psf player.
edited 6:41 PM EST December 16, 2019
- by Dark_Ansem at 2:54 PM EST on December 20, 2019
- Thanks NoWool - I'm actually more interested in reading the loop points and understanding them, could you help?
I'm talking about the PS2 versions, rather than the remixes.
- by Dark_Ansem at 6:25 AM EST on February 21, 2020
- New ps2 files up for KHFM, still no discernible loop points. But thank you so much for the credits song!
edited 6:27 AM EST February 21, 2020
- by NoWool at 3:33 PM EST on February 21, 2020
- vgmtrans can decompress and read the .bgm and .wd in the psf2's. Loop begin and loop end are typically in the first music track (I believe it's colored yellow? If you click on the yellow portion and look in the bottom left/right it should say something like "loop start" or "loop end").
vgmtrans documents the .wd/.bgm formats fairly well. A few things it does not document is reverb type @0x09 of the bgm header and master volume/reverb depth(?) @0x0A - 0x13, individual track lengths (they're 4 bytes directly before each bgm, iirc it reads this properly). I believe vag/vas is played via "0x14 0x##" (0x## being the current note's stream id), I've only seen it w/ Lazy Afternoons. Also, instrument offsets start @0x20 in the WD.
- by Dark_Ansem at 5:56 PM EST on February 22, 2020
- It really does. I just have no idea how to understand it. Many thanks NoWool!
- by Dark_Ansem at 8:21 PM EDT on March 24, 2020
- I'm still not sure how to understand loop points in VGM trans. Can someone help?
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