SF6 Demo - WWise Sound Banks + BGM ripping and looping help needed! by J2023 at 10:17 PM EST on December 20, 2023
I've got the entire sound folder from the Street Fighter 6 Demo, but as nobody has done a complete gamerip of it's music sets, I'd thought that I would attempt to try doing it. After I extracted the .pak, all the .bnk files in the "wwise" folder were unplayable in foobar2000... until I had to re-name their extensions!

There's still a problem for the missing music, they are stuck inside the .pck files. So, I'm now going to have to deal with this music ripping and looping challenge with some WWise ripping using python commands... This will need a lot of help.

Here's the demo's extracted folder link if anyone wants to examine the files and help out with my ripping process.

edited 8:34 PM EST December 21, 2023
by Shinkukaioken at 6:20 AM EST on December 29, 2023
You missed the .pck file. All I found was soundbanks who are playable renaming it to .bnk.
by J2023 at 10:32 PM EST on December 29, 2023
I've forgotten about the .pck file, but how can I rip the missing wwise .wem file segments out of the .pck (as all I can find are their "pre" segments that play at the beginning of each track)?

By the way, as a reminder, here are all of the BGM BNKs and PCKS from the Demo that I could find. The extracted .wem files that I got from the .bnks are all in the "wem" folder (there's no extracted .wem from the .pcks either...)

edited 9:48 PM EST December 30, 2023
by J2023 at 3:56 AM EST on January 6, 2024
I'd guess that all of the real missing .wem BGM files are in the game's "streamed" directory... but where can I find the directory? Please help!


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