in_cube 0.24 released by hcs at 9:50 AM EST on January 18, 2008
From the extensive hist.txt: - fixed NPSF loop points & samples calculation - AST codec detection added (no need to rename TP .ast file to .afc anymore) - Mono HPSs (Killer7 FBITape*) now handled properly - encrypted ADXs now no longer attempt to play as DSPs - fixed HPS loop timing (would play too long) - fixed overflow issues with huge ADXs - minor adjustment to ADX decoder
- incorporates a huge amount of new format support by fastelbja :
A total of 29 new formats supported : - Add other PS2 ADPCM variants support (CCC, FSB, FAG, MIB, MUSC, PSH, RWS, RXWS, SVAG, VPK, VS, VAG with Dual Channels,I80,INT,RSTM,ASS,KECS,PSW,RSD6,RKV) - Add PSX CD-XA support (no direct CD support, the file must be copied to hdd, and have the RIFF & CDXA header informations). Actually, only the first channel found in the file is played, and the length calc could be wrong. - Add XBOX ADPCM (WAV support - Must be renamed to xwav) + others variants (WAVM, which is headerless, XMU, FSB & XMS) - Add EA/XA support (Electronic Arts Sound Format). - Add RAW ADPCM (RAW (headerless) & RAWX (with header)).
I tried downloading msvcr80.dll from here, but it still doesn't work. A post on the site said that it was a beta version of the file, can you upload the file you have?