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Compare Taggs by PdZ at 2:59 PM EDT on July 27, 2005
I start this thread for help.
Iam working on Get Force Gemini with the help of Project 64 1.6, psf point and the Roms.

Iam working hard to tagg some sets.Iam working at Mario Party and Jet Force Gemini.


Mario Party:

RENAME "sparse106.ram.miniram.miniusf" "001. Mario Party - The Story Begins.miniusf"
RENAME "sparse101.ram.miniram.miniusf" "002. Mario Party - Title.miniusf"
RENAME "sparse02.ram.miniram.miniusf" "003. Mario Party - Menu Map.miniusf"
RENAME "sparse05.ram.miniram.miniusf" "004. Mario Party - Options.miniusf"
RENAME "sparse04.ram.miniram.miniusf" "005. Mario Party - Bank.miniusf"
RENAME "sparse06.ram.miniram.miniusf" "006. Mario Party - Shop.miniusf"
RENAME "sparse07.ram.miniram.miniusf" "007. Mario Party - Mini Game Shop.miniusf"
RENAME "sparse2a.ram.miniram.miniusf" "008. Mario Party - Toads Game Explanation.miniusf"
RENAME "sparse03.ram.miniram.miniusf" "009. Mario Party - The Adventure Begins.miniusf"
RENAME "sparse39.ram.miniram.miniusf" "010. Mario Party - Board Map Fanfare.miniusf"
RENAME "sparse3a.ram.miniram.miniusf" "011. Mario Party - Board Map Overview.miniusf"
RENAME "sparse11.ram.miniram.miniusf" "012. Mario Party - Koopas Introduction.miniusf"
RENAME "sparse2b.ram.miniram.miniusf" "013. Mario Party - Toads General Introduction.miniusf"
RENAME "sparse08.ram.miniram.miniusf" "014. Mario Party - Board Map- DK's Jungle Adventure Board Map.miniusf"
RENAME "sparse09.ram.miniram.miniusf" "015. Mario Party - Board Map- Peach's Birthday Cake.miniusf"
RENAME "sparse0a.ram.miniram.miniusf" "016. Mario Party - Board Map- Yoshi's Tropical Island.miniusf"
RENAME "sparse0b.ram.miniram.miniusf" "017. Mario Party - Board Map- Wario's Battle Canyion.miniusf"
RENAME "sparse0c.ram.miniram.miniusf" "018. Mario Party - Board Map- Luigi's Engine Room.miniusf"
RENAME "sparse0d.ram.miniram.miniusf" "019. Mario Party - Board Map- Mario's Rainbow Castle"
RENAME "sparse15.ram.miniram.miniusf" "020. Mario Party - Minigame Description.miniusf"
RENAME "sparse12.ram.miniram.miniusf" "73. Mario Party - Bowser.miniusf"

Get Force Gemini:

RENAME "sparse55.ram.miniram.miniusf" "001. Get Force Gemini - Rareware Logo.miniusf"
RENAME "sparse0b.ram.miniram.miniusf" "002. Get Force Gemini - Title.miniusf"
RENAME "sparse02.ram.miniram.miniusf" "003. Get Force Gemini - Game Selection.miniusf"
RENAME "sparse0e.ram.miniram.miniusf" "004. Get Force Gemini - Character Selection.miniusf"
RENAME "sparse39.ram.miniram.miniusf" "005. Get Force Gemini - Story (Intro).miniusf"
RENAME "sparse3a.ram.miniram.miniusf" "006. Get Force Gemini - Juno's Mission Start.miniusf"
RENAME "sparse07.ram.miniram.miniusf" "007. Get Force Gemini - Juno's Mission Start v2.miniusf"



Iam so far at the moment.If someone have something to add/change, I could have some help.Its not as easy as it seems.I hope this is not spam ^^
by Mouser X at 3:34 PM EDT on July 27, 2005
No, this isn't spam. It makes perfect sense to me. If someone can't finish tagging a set by themselves, then by all means, ask for help. I've done that for a few of the sets I've added tags to (including the Zelds 5: OoT set). However, you're in a slightly different boat. With Jet Force Gemini, you haven't even played the game (or so I gater), and therefore have to dig your way all the way through it to find what song belongs where. That's A LOT of hard work. I did that for a Megaman Legends 2 MP3 soundtrack I found. It took me months to finish it because I had to not only play through the game, but I had to play through it multiple times to find out exactly where the songs were. And, the songs were already named! I just had to get to the point in the game when the song name matched the event/location I was at in the game.

Anyway, I commend you for your efforts. Good luck, and sorry I can't help with titles, or anything. I've never played Jet Force Gemini, and I only played Mario Party once. It wasn't that great, in my opinion. Again, keep up the good work. You deserve props (what does that stand for, anyway? I never quite got down the meaning of that word, though I'm pretty sure it's a shortened form of something). Mouser X over and out.
by hcs at 5:54 PM EDT on July 27, 2005
I don't think I've ever played the first Mario Party myself, and I've never played JFG, but both undoubtedly have some great music from what I've heard of them.

Thanks for your work, PdZ.

And props is short for propers. "To give props" is approximately translated "to give one the respect he (properly) deserves".
by PdZ at 2:00 AM EDT on July 28, 2005
I'd played played Get Force Gemini and Mario Party very often.But it is very very very long ago.And I could only remember all Tracks of Perfect Dark and could name them right like the Levels or situations where this songs are used.Perfect Dark was the Game, which i have played more than 8 hours a day, every day...PdZ, by the way, means "PerfectDarkZero".
I'd played almost all games on N64 which are perfect, good or near to good.But its nearly impoosible to remember 89 Songs in a Game, so i could rename/tagg them right.So I "MUST" play the game until I get all songs.Rayman 2 was very very hard to tagg, but it was one of my fav. Games in the N64 era 6 years ago.Also Blast Corps wasn't that easy, but I look forward for the other games.hcs greats ripping work, this nice little community and my "love" to the Game Music help me to finish those sets.But to get all Minigames in MP and all hard Levels in JFG... its very hard, so i could use help.If Someone is also tagging one of this games , he/she could compare with my taggs and we could put them together for a most complete tag.This is the future and I think, its better than to work so looooooong and hard alone.

(I dont want to say that even more, but for this long text I must say: I KNOW MY ENGLISH IS BAD)

bye PdZ
by PdZ at 2:04 AM EDT on July 28, 2005
And also it is very(!) motivating, if someone helps me out or is satisfied with the work I had.
So I could tagg more rips in the future.
And DONT FORGET HCS, I love u for ur work, and thank all the other rippers and the upcoming rippers.Thanks.
by PdZ at 12:01 AM EDT on July 29, 2005
Mario Party will be ready today.
by PdZ at 4:06 PM EDT on July 29, 2005
Ok it will not be ready today, because of a big problem.To complete the game i must solve some tasks.But to solve these i must rotate my "virtual" Joystick as much as i can.But this is a little bit... HARD!!! I mean... its impossible for one Stage... so i dont get any further. :(

If there is someone with a solution or a "rotate joystick plugin" for Pj64 could help me out ^^
by Mouser X at 5:23 PM EDT on July 29, 2005
I'm sure this isn't the help you were hoping for, but I bought a device that allows me to hook up my PSX controller to my PC. It's much easier to rotate the stick that way.

The only other idea I can come up with, that's also probably not going to help, is to max out the amount of work your CPU pulls off, and don't do the auto-framerate. Make it pull off full frames. Hopefully, this will slow down the emulator enough that you can, with pinpoint accuracy, push your keys in the needed sequence. However, there is the problem that you still need to be able to do the diaganol direction... Perhaps if you hold down 2 arrow keys at a time?

An example of what I'm talking about is as follows: I once wanted to get the full animations of MMX from MMX1. However, the emulator was running to fast for me to do a screenshot every frame (or at least every time MM made a move). So, I started up POV-Ray. It's program that renders, in high quality, realistic detail, 3D scenes. I selected a rather complex scene, then started the render. This took about 90% or more of my CPU. Most likely 98%. Then I ran ZSNES. Yes, it ran SLOW!!!! And I turned off frameskipping. I was running it in full frames, at terrible speeds (like, 1 frame a second, if that). However, I was able to get the screenshots I wanted. I had to press, and hold, the button for the commands to take (since it was taxing my computer so greatly that it couldn't read from the keyboard correctly), but it did get me what I wanted.

Perhaps, if you can slow it down enough, you can try to do this as well? Like I said, that's probably not going to work, and it will probably be a huge pain in the neck to pull off. But, I've never tried to run a N64 emulator in that fashion before so it might work (though, thinking about it now, I have ran it at about 5 frams a second, or less... I wanted some REALLY high res shots, and I could only get them when running in software mode, which REALLY killed my CPU, bad. But I got what I wanted (plus a headache...)).

There's also a plugin, or something, that allows you to setup 2 keys per direction (I think that's what it does). 1 for full forward (you have the joystick pushed as far as it will go), and another for slower (you're only lightly pushing it, to make your character walk, instead of run, for example). I doubt this controller plugin will you though. Not that I even remember what it's called.

Anyway, that's the only help I have to offer. Sorry I couldn't be of more use. Mouser X over and out.
by Prokopis at 7:18 AM EDT on July 30, 2005
You know, both ZSNES as well as Snes9x have snapshot and increment frame capabilities (ZSNES 1.42 in fact has a built-in combo of those two features, exactly for purposes like yours). Also, if working your game's keystrokes around the single frame step process is hard for you, you could always create a movie (zmv/smv) of your input up to the point of the animation you care about and a bit beyond that and then replay it and only worry about removing all non-sprite layers and snapping pics.

Point is, there's really no reason for all that CPU slowdown trickery when it comes to 16-bit console emus and speed control. Of course talking about the same thing with N64 or Sega DC, or other similar platforms would be a whole other ballgame.

PS: BTW, for the Mega Man crowd in here (I'm not one of them, but still), if you hadn't heard, a very impressive new tool assisted speedrun of X1 and X2 was submitted by DeHackEd at Bisqwit's site some 12 days ago. You might want to look into it if time attacks are your fancy.
by PdZ at 3:59 PM EDT on July 30, 2005
Thx Mouser and thanks Prokopis.

Very nice Idea with the "CPU Slowdownthing".ZSNES WIP has an build-in speedreducer Option.I dont know how to manually set the framerate in N64 PJ64, so that I would have enough time to use the Buttons on the keyboard.And yes Mouser X, u must use 2 Buttons in diagonal directions as well.

I hope ur trick could help me, the trick with the cpu.But i have a very good CPU and very xtreme good Ram.I hope it works.

bye PdZ

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