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by Ultrafighter at 1:35 AM EST on January 26, 2020
Hello Bnnm, thanks for fixing those ZSND! However a few still don't play, well the one from Aggressive Inline doesn't play at all while a single *.zsd from BMX XXX has a few unplayable subsongs.
Here's a pack containing them both.

Later and thanks again for all your work!

EDIT: Now that I started actually listening to Aggressive Inline stuff I couldn't miss the fact that no track from music.zsd seems to be playing right, I only hear static & crackle in all tracks named like Can_harpoon.wav, Mus_Hallway_mix.wav, FerrisWheelAudio_1.wav, Mus_TankMix.wav, etc.

When it comes to any 0 second-long ones (for example Sellout.wma, Dontsweat.wma, Song13edit.wma and so on) everything should be exactly this way IMHO: all *.wma mentioned in music.zsd are loose files located in the same folder as music.zsd & the rest of *.zsd banks, this is the reason for classifying some subsongs in music.zsd as placeholders I presume.

EDIT #2: music.zsd from Aggressive Inline for Xbox is still available here.
Bye!


edited 10:55 AM EST January 26, 2020
[edit] (3 hours left)
by ChillyBilly at 6:42 PM EST on January 26, 2020
@bnnm: Thanks for solving the Orochi issue! Now a new one has sprung up: I recently checked out void tRrLM for the Switch, but I couldn't extract anything from the archive. Curiously, I noticed this title has something in common with another NIS Switch game I ripped a while back, The Princess Guide: This game's BGM comes in AT9 files despite being on a Nintendo system (at least, that's what the hex editor is telling me). So, any chance these files can be extracted? Once again, thanks in advance for any feedback!
[edit] (20 hours left)

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