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by ChillyBilly at 10:34 PM EDT on March 31, 2018
Here's the rest of the VJ files, as promised:

Part 2
by bnnm at 5:11 AM EDT on April 1, 2018
latest vgmstream changes (autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list)
- (dev) Remove decryption decoders for decryption streamfiles
- (dev) Rename stuff, minor tweaks
- (dev) Clean scd_int layout and rename to layered layout for later reuse
- Tweak VDS/VDM num_samples
- Adjust MSF samples and use mpg123 over FFmpeg
- Accept EA SCHl "SHFR" blocks [Medal of Honor (PC) movies]
- Fix test.exe -L creating "smpl" chunk but also looping the song
- Fix .dec not looping in plugins
- Fix buggy XNB [Metagalactic Blitz (PC)]
- Fix mono/interleave/PCM16 .spsd [Giga Wing 2, Virtua Tennis 2 (Naomi)]
- Add stereo AICA to GENH/TXTH (no interleave) [SF3 Double Impact (DC)]
- Add RIFF AICA [Dreamcast games]
- Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)]
- Add .stx STHD [Kakuto Chojin (Xbox)]
- Add little endian .adpcm DSP [LEGO Worlds (Switch)]
- Add .mcadpcm [Skyrim (Switch)]
- Add .PCM+.SRE [Viewtiful Joe (PS2)]
- Add KTSS .ATSL [Sengoku Musou Sanada Maru (Switch)]
- Add .adp ADX extension [Headhunter (DC)]
- Add .msv extension [Fight Club (PS2)]
- Add .sng extension for EA 1SNh as foobar doesn't like .asf
- Add .sps EATrax [FIFA 2015 (Vita)]
- Add .awc XMA [Red Dead Redemption (XMA)]
- Add .pdt subsongs [Cubic Lode Runner (GC), Muscle Champion (GC)]
- Add support for XIPH_CUE_LOOP pairs found in Super Mario Run (by bxaimc)
- Add -official- VSV extension to PSH meta (by bxaimc)

Super fun easter update~

***

@ChillyBilly - for Chuchel use this bms (just a container).
Get Ride contains many headerless PS-ADPCM files, offsets would be in another file.
Legendz is headerless, TXTH
Sylpheed .idx has offsets to the .slz, but I don't understand the format; data has headers.
Other two I fixed.

@Ultrafighter - .res is an archive file from one of EA's engines. Normally it's not a format but a companion file for external headers. It may contain .sns, .snr+.sns, or textures or whatever, extracting them ranges from complex to super-hard I'm afraid.

@Anterag - use this bms
by Knurek at 7:41 AM EDT on April 1, 2018
@bnnm: Thanks for adding AT9 SPS support, I've uploaded all 5 games using this to the server.
There seems to be some bugs with some of the files

116504.SPS, 116505.SPS, 1368555.SPS and 1368557.SPS from Need for Speed: Most Wanted get detected as files with absurd bitrate (for AT9) and play only the first few seconds.
Not sure what might be the cause for that, everything else seems to play fine.
by bnnm at 6:24 PM EDT on April 1, 2018
latest vgmstream changes (autobuilds (MSVC) / foobar / test+winamp+xmplay (GCC) / bug list)
- Fix some .sps num samples [Need for Speed Most Wanted (Vita)]
- Fix some .mcadpcm [Skyrim (Switch)]
- Fix some .opus [Resident Evil Revelations (Switch)]
by Nisto at 9:10 PM EDT on April 1, 2018
@bnnm: Thanks for the update. There is just one little problem left.. The hardcoded loops are now replaced by silence. It would be good if the file just ended where it's supposed to.
by Ultrafighter at 4:10 AM EDT on April 2, 2018
@Bnnm - Wow what an awesome update you've got here (and a super-fast hot-fix too)! There're so many nice additions I can't thank you enough for them all.

WVE demuxer works perfectly on vids from 3 different EA Sports VGs and more tracks from MOH movies are playable now. There're a few 6ch. EALayer3 files though and they still don't play at all. NFS UC demuxed audio is apparently similar too, a few SNGs can be added to playlist now but can't be played back.
Maybe you can advise me some specific offset for ealayer3.exe & I'll simply make 3 stereo MP3s out of such tracks? It might be enough for now although it'd be bothersome to remake original 6ch files using those MPEG downmixes if there're dozens of them.

So it's even more complicated when it comes to those Frostbite *.RES, damn them! Well usually their sounds or movies have tiny *.dbx in the same folder but I'm not sure they might be useful or even contain some SNR data.
There should definitely be some solution, possibly I'll even be able to devise one... For example I've been unpacking all FBRB archives and looking for *.snr there but shortly thereafter I found out that the 1st, smaller portion of MP BGMs is compatible with EALayer3. I think some workarounds are going to be discovered, I just hope it won't take too long.

Till next time!

edited 4:16 AM EDT April 2, 2018

edited 4:25 AM EDT April 2, 2018
by ChillyBilly at 3:45 PM EDT on April 2, 2018
@bnnm: Wow, thanks for the awesome update! However, I'm still experiencing a couple of issues.... those being that both the Viewtiful Joe PCM/Hudson PDT files still come out distorted for me. Not sure why, but they just do. Otherwise, everything else turned out great! I'm really digging the jazzy tunes from the Legendz rip, heh. Anyway, I'll take another look at Get Ride + Silpheed and see what else I can find. Later!
by bnnm at 3:00 PM EDT on April 3, 2018
@Nisto - last minute derp, will fix

@Ultrafighter - if only EALayer3 was so simple...

@ChillyBilly - .pcm+sre and .pdt work fine for me.
by ChillyBilly at 5:54 PM EDT on April 3, 2018
@bnnm: Not sure if it helps, but the issues from my end are when I try to play the files in foobar. I haven't tried any other players yet, so maybe those will give me different results. Still, I can definitely say they still sound messed up for me (playing both the VJ + Muscle Champion files as I type this), so I dunno. Is there anyone aside from myself who encountered this issue with foobar, if I may ask?
by bnnm at 6:46 PM EDT on April 3, 2018
@ChillyBilly - I tested Winamp and foobar, VJ and various .pdt (Ex. VJ STAGE00.PCM gives 24 subsongs, Cubic Lode Runner clrgcstr.pdt 17).

Check the properties dialog, should say "METADATA_SOURCE: Capcom .PCM+SRE header" and "Hudson .PDT header". If it doesn't perhaps it's some plugin conflict? Or try to reupdate with other links.

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