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Star Wars Lightsaber Duels (.gsb + .vpb files) by Puterboy1 at 4:57 PM EDT on March 27, 2019
I want to make these playable: https://zenhax.com/download/file.php?id=6333
by bnnm at 6:13 AM EDT on March 30, 2019
latest vgmstream changes (releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Add PCM .akb [Mobius Final Fantasy (Mobile)]
- Fix 5.1/7.1 .at3 LFE channel order [Devil May Cry 4 (PS3)]
- Fix TXTP "c" command and add "C" (@track alt)
- Improve txtp_maker -n option
- Fix layered current/loop sample (needed by TXTP)
- Add VAGp variant 'STEREOVAG2K' for The Simpsons Skateboarding (PS2) (by bxaimc)
by Ultrafighter at 1:35 PM EDT on April 6, 2019
Hello Bnnm, would you mind looking into this? Could it be some kind of custom container type which might be implemented in plugin?
When I tried listening to the set in question it turned out to be quite a disaster: most files played after I renamed them to *.OGG but a few dozens didn't, then bigger part of the remainder could be played fine as raw PCM; finally half a dozen remaining tracks happened to be headerless (?) ADPCM & I made a simple barebone TXTH for those. I don't want anyone to ever repeat these steps, that's why I'm asking you if *.aif/*.aif-Loop files can be added to VGMstream & played back as-they-are.

Also there's an unplayable FSB there, the troublesome file itself can be found here. For some reason the plugin doesn't recognize stream specs & play that FSB but fsb_aud_extr.exe (an old command-line tool which dumps contained streams to PCM) seems to process it just fine.

Bye!
by Koto at 2:14 PM EDT on April 6, 2019
@bnnm: There's something I'm doing wrong about inserting loops with TXTP.

I'm trying to do it with some XA files, the file plays but ignores the loop points, no matter what I do.

Here are the original file and the TXTP made:

https://www.mediafire.com/file/j41tb3ubtuuwj9d/0A056401.zip/file

This is what I wrote in TXTP:

0A056401.xa#I11390407

What I'm doing wrong? Thanks in advance

See ya
My samples by Puterboy1 at 11:44 PM EDT on April 6, 2019
What about my samples, aren’t any of you going to look into those?
by bnnm at 3:26 PM EDT on April 9, 2019
latest vgmstream changes (releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- (dev) Add CMake (by CyberBotX)
- Up the max sample rate to 128K [AI War: Fleet Command (PC)] (by CyberBotX)
- Add Dragalia music subkeys up to April Fools (by slashiee)
- Add ReplayGain and extended read functionality to Winamp plugin (by CyberBotX)
- Added HCA key for Puchiguru Love Live! (by CursedBlackCat)
- Fix TXTP mono mixing in some cases
- Fix txtp_maker for filenames with spaces
- Add TXTP mixed groups for layers+segments in the same file
- Up the max sample rate to 192K [Dex (PS4)]
- Add .laif/aif-Loop extension [Psychonauts (PC)]
- Fix memory leak/lock when failing to open dual file stereo
- Fix .hca key detection for newer Tales of the Rays files
- Fix some .msf/mp3 looping

***

@Ultrafighter - I added .aif Ogg (may need to be renamed to .laif in some players) but others are raw extracts/headerless and need .txth (ADPCM is XBOX IMA). The actual header/format seems to be .isb, maybe some day.

@Koto - loops for me, are your plugins updated? Remember to play the .txtp directly, not the .xa
by Koto at 5:43 PM EDT on April 9, 2019
I have installed both lastest vgmstream in xmplay and Foobar, and neither loops for me.

There's another related plugin needed to be updated?
by bnnm at 6:38 PM EDT on April 9, 2019
Maybe you have looping disabled? I get these loop points with the .txtp:

Sill... by Puterboy1 at 11:41 PM EDT on April 9, 2019
You still haven't looked at my samples have you?
by Koto at 6:14 AM EDT on April 10, 2019
I solved the problem by resetting all Foobar config.

I have now another issue. For that precise stream, I want to make it play with no loop, but add just 10 seconds more for fade. The problem is, that the fade always appears before the "loop zero" ends, and neither vgmstream config (Fade Delay) or txtp editing (#d option) works for me.

Is there anyway to add 10 seconds fade delay with installed loops when vgmstream supposes to play 0 loops? Thanks

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