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by ChillyBilly at 11:42 PM EDT on June 26, 2019
@bnnm: Thanks for the update, Blaster Master plays perfectly! However.... Yuppie Psycho still doesn't work for me, even after using the python script. I don't know if it's a problem with foobar or what, but it simply doesn't play. And on that note, I ripped another game, Steel Sword Story, whose OGG files also don't play for me. Maybe these are encrypted? Thanks in advance for any advice!
by bnnm at 6:39 PM EDT on June 30, 2019
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Fix multichannel Ogg .scd layout [Final Fantasy XIV]
- Fix XVAG MPEG encoder delay/gapless looping
- Fix subsongs in some .hd3+bd3
- Add TXTH base_offset, loop_behavior, improve math without spaces
- Add TXTH name_table
- Add .hca subkeys [Dragalia Lost (Mobile)] (by slashiie)
- Add BWAV support [Super Mario Maker 2 (Switch)] (by bxaimc)

***

@ChillyBilly - Yuppie Psycho did you rename to .logg? The other uses complex encryption, maybe upload the .exe

@Ultrafighter - they are complex, maybe later
by kinoko at 1:34 AM EDT on July 1, 2019
is there anything wrong with vgmstream or atleast for me?
some looping music files report the wrong duration, such as fb2k reporting some looping music to be 13 seconds long or even just flat out 0 seconds.
im using the latest fb2k plugin of vgmstream and this issue occurs with literally every looping streams, such as bfstm, ads, adx, hca, and many others.
if anymore details are needed, i can provide them.
by bnnm at 1:04 PM EDT on July 1, 2019
Works here, you may have a plugin conflict:
https://github.com/losnoco/vgmstream/blob/master/README.md#plugin-conflicts

Check if it shows "VGMSTREAM_VERSION" in the file properties details tab.
by kinoko at 2:41 PM EDT on July 1, 2019
checked it out and same issue still occurs.
i tried uninstalling all plugins aside from the ones that came with fb2k and vgmstream "r1050-2345-g1d28e0f5" and pushing vgmstream at the top of the decoding list
i tested out what you advised on the Splatoon 2 rip from here and most files did restore a sensible duration (though seeking is kinda screwy) but music that came from updates still keep the short duration
also "VGMSTREAM_VERSION" from the S2 files are "r1050-1532-g6ba3b684" and the music from my rip of S2 from the latest update are "r1050-1663-g7b30d8bc"
by bnnm at 3:06 PM EDT on July 1, 2019
Try to manually refresh tags: select all files > shift + right click > Tagging > Reload info from file(s).

This may be needed if the plugin changes but you don't close the playlist, though I think it'll play fine even if the shown length is wrong.
by kinoko at 3:15 PM EDT on July 1, 2019
got it working by just reinstalling foobar2000, kinda odd but atleast it works now

thanks for attempting to help out though.
by shockdude at 11:16 PM EDT on July 1, 2019
I came across a java program for decrypting fsb.xen files from Guitar Hero: Warriors of Rock. The game apparently encrypted its FSB files using a funky scheme involving 256 different AES keys.
Could this be used for adding GH:WoR support in vgmstream?
https://www.fretsonfire.org/forums/viewtopic.php?t=60499
Various Gamerips by -Dexter- at 8:41 PM EDT on July 2, 2019
Hi there, I was wondering if anyone could help me in extracting the music files to these various PC Games.

Enter The Matrix
Sunset Overdrive
The Incredibles
Watch Dogs


I have came across the music files to Condemned 2 yet need a help in extracting them.
by Ultrafighter at 5:05 AM EDT on July 3, 2019
Hi Bnnm, do you mind looking into these? They're all SFX files from The House Of The Dead: Overkill for PS3 & differ a bit from their *.WAV \ *.WAV.STR counterparts (the latter are stored in those soundstreaming_*.ps3 archives while the former come from sound_*.ps3 ones).
You see there're some BGMs & jingles among those SFX so it'd great if I could check them out too, thus making my gamerip more complete; thanks in advance!

@-Dexter-: Enter The Matrix for PC shouldn't require any extraction of music (or any audio files for that matter), that's what makes it so different from console ports.
You should simply put this in a folder with *.adx files then that in a folder with *.adp files & you'll be able to listen to those via VGMstream.

As for Watch Dogs 1 it's both quite difficult & rather easy: there're extractors for that game engine (a BMS & a utility program) but you'll only get thousands of nameless assets with hexadecimal hashes for names, that's what I meant when I said it's quite difficult for make a proper rip of a VG based on Dunia2 (FC3 isn't entirely like that though, ripping VGM from it is just as difficult but everything else can be extracted with their proper filenames).
On the other hand you can scan sound.dat for OGGs (using VGMToolbox, Nova Extractor or even Dragon unpacker) and possibly find all the music you're looking for + much more but who can guarantee it's gonna be all the music used by the game? I mean it's not like every single music piece has to be encoded using OGG Vorbis codec...

And finally The Incredibles: is it so necessary to rip it yourself when there're rips from numerous platforms (GameCube, PC, Xbox) here? Just enter your search term in the field at the top left side of a page and you'll find them all.

Bye!

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