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by bnnm at 1:04 PM EDT on October 14, 2019
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Simplify FFmpeg decoder to remove temp buffer for performance
- Fix ATRAC3 clips caused by incorrectly inverted PCM16
- Fix some files not being played correctly in Audacious
- Fix MPC missing start samples
- Add .wbh names for .xwb
by Puterboy1 at 7:50 PM EDT on October 18, 2019
Have you looked at these .gsb and .vpb files from Star Wars The Clone Wars Lightsaber Duels yet?: https://zenhax.com/viewtopic.php?f=6&t=9492
by ChillyBilly at 12:21 AM EDT on October 20, 2019
Okay, new issue: I looked into the Switch version of Digimon Cyber Sleuth. The BGM comes in a ".mgvl" archive that has an AFS2 header. So, I used this BMS script to extract the archive, but it just gave me a bunch of .dat files. Considering the AFS header, I figured that they might be ADX/HCAs, but that's when things got more strange.... changing the extension to ADX did nothing, but foobar DID recognize them as HCA. However, when I try playing the files, there's no sound at all. Plus, the extracted files all share the same odd header, but I don't think they're encrypted since foobar detected them, so.... I'm stumped. That being said, I uploaded the original sound archive, a few samples of the extracted files (not altered in any way, I assure you), and the demuxed movie audio, which, despite being contained in USM files, shares the same issue as the BGM. Here ya go:

Digimon Story Cyber Sleuth: Complete Edition

As always, thanks in advance for your assistance, guys!
by bnnm at 1:02 PM EDT on October 21, 2019
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Fix FFmpeg for non-planar formats (by kode54)
- Allow Ogg decoder to be used like other codecs
- Add SGXD with Ogg [Ni no Kuni Remastered (PC)]
- Add .spt+.spd subsongs
- Add streamfile helpers
- Clean RIFF Ogg code
- Add UE4OPUS v2 [Travis Strikes Again: No More Heroes (PC)]
- Add UE4 ADPCM v2 interleaved mono MSADPCM [Fortnite (PC)]
- Clean MSADPCM frame size and add extra check
- Add partial support for interleaved .XA/STR
- Add .bwav with PCM16 [Ring Fit Adventure (Switch)]
- Optimize float-to-int in ffmpeg

***

@ChillyBilly - that's awb with encrypted hca.
Lego Alpha Team .DDS by Puterboy1 at 6:44 PM EDT on November 2, 2019
I would like to make these playable please: https://zenhax.com/download/file.php?id=7532
by Puterboy1 at 1:12 PM EST on November 6, 2019
I found some info for the .gsb files of Star Wars: Lightsaber Duels:

codec = DSP
sample_rate = @0x4c:BE$2
channels = @0x06:BE$2
start_offset = 0x80
num_samples = data_size
coef_offset = 0x52
coef_endianness = BE

I hope you can put this knowledge into your next update.
by AnonRunzes at 10:11 AM EST on November 7, 2019
"I hope you can put this knowledge into your next update."
are you implying something in there?
by Puterboy1 at 11:14 AM EST on November 11, 2019
To see if it can be used to play the sound files for Lightsaber Duels.

Also, could you please look into these voice files from the Xbox 360 port of Superman Returns?: https://www.zenhax.com/download/file.php?id=7569
by AnonRunzes at 4:42 PM EST on November 11, 2019
sorry.

anyhow this format you posted here seems to be one of the earliest variations of EAAudioCore format. although these things are extension-less, no doubt, if i had the C coding props for it i could implement this one in "no time".

i can't really document it here for now however as i have something of my own to worry about.
by AnonRunzes at 5:15 PM EST on November 11, 2019
fine i meant "right now". still, no guarantees that this request of yours will go anywhere.

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