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by ChillyBilly at 10:37 PM EDT on April 5, 2020
Well, a new issue popped up for me: I recently ripped Ghost Blade HD for the Switch, but I can't play any of the files. They don't have an extension, but upon closer look, they all have a "MUPS" header and seem to be a type of vorbis variant (Opus, maybe?), but that's all I was able to discern. Any assistance would be greatly appreciated!
by almendaz at 2:22 AM EDT on April 6, 2020
First bytes in common for ALL extracts:
[4D 55 50 53 00 00 00 00 50 73 73 48 00 02 00 00] (MUPS....PssH....)

Many (i.e. MANY!) "PssH" strings in extracts, only one "MUPS" and "psolar"
Yes, data is definitely vorbis (simply by comparing with any-other .ogg).
So, to test/guess, I replaced
[50 73 73 48] >>> [4F 67 67 53]        // "PssH" >>> "OggS"
[70 73 6F 6C 61 72] >>> [76 6F 72 62 69 73]    // "psolar" >>> "vorbis"
& deleted first 8 bytes [[4D 55 50 53 00 00 00 00] "MUPS...."
...to obtain playable .ogg.

vgmstream should add this variant, else extracts must be edited this way.

Source: my long experience with basic XOR.
by bnnm at 11:46 AM EDT on April 6, 2020
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Fix some SQEX .sab/mab names and cleanup
- Add .ams extension [Super Dragon Ball Z (PS2)]
- Add .ssd extension [Zack & Wiki (Wii)]
- Fix TXTH base_offset chaining and other edge cases
- allow name_table when setting body_file
- match paths in name_table (needs wildcard: *path/file.ext)
- always apply base_offset to coefs/hist/name_offset
- LoH:ToCS3 (Switch) Ogg Opus Looping (by bxaimc)
- Add ADX key for Persona 5 Royal (PS4) (by bxaimc)
- Add Wwise .bnk FX mini-format [Borderlands 2 (X360)]
- Fix some Ubi SB [Ghost Recon Advanced Warfighter (Xbox)]
- Add .snz extension [Killzone HD (PS3)]
- Fix some .mul [Tomb Raider 7 (PS3), Tomb Raider Legend (X360)]
- Add Argonaut ASF to TXTH [Croc (SAT)]
- Change vgmstream123 default buffer to 1kb for Pi Zero
- Fix some .ckd [Rayman Origins (PS3/X360/PC)]
- Fix some .cstr [Donkey Konga (GC)]
- Add Ubi SB alt IMA [Splinter Cell: Essentials (PSP)]
- Fix some .vpk loop issues [Sly 2 (PS2)]
- Add .isb MPEG/XMA [Mass Effect (multi)]
- Fix some Sony .bnk [Yu-Gi-Oh! GX, Ratchet & Clank (PS2)]
- Add some encrypted files [The Pirate's Fate (PC)]

***

@Ultrafighter - .mul demuxer: https://pastebin.com/P5XA364e

@ChillyBilly - I'll try to add later
by Kirishima at 5:10 AM EDT on April 10, 2020
Apparently, despite being capable of playing back RAW audio, vgmstream on foobar2000 doesn't seem to care if a txth file is used with it to try to force some perimeters, completely ignoring the thing. I can sorta do that with txtp files, but I can't seem to figure out how to force it to play a raw file as a mono file. Not downmix it to mono, force it to treat the raw file as a single channel piece of audio.

edited 5:13 AM EDT April 10, 2020
VGMStream123 build by ArtemisZakhary at 10:32 AM EDT on April 10, 2020
Hello everyone!

Could someone help me with building command-line vgmstream123 player?

I want to use it under Windows 7 command prompt to play my VGM collection (mainly Interplay ACMs & Nintendo RWAVs), but I don't have experience in building from sources..

By the way, should I make new thread or is it okay to ask here?
by bnnm at 8:08 AM EDT on April 11, 2020
@Kirishima - works for me, ex. .raw.txth :
codec=PCM16LE
sample_rate=44100
channels=1
num_samples=data_size

(notice the starting dot)


@ArtemisZakhary - I've added vgmstream123 to my builds: https://github.com/bnnm/vgmstream-builds/raw/master/bin/vgmstream-latest-test-u.zip

Barely tested though, some advanced features don't work since it was originally for Linux systems.
by Kirishima at 2:35 AM EDT on April 12, 2020
Just found out what my issue was. I did not realize the settings were caps sensitive.
VGMStream123 build by ArtemisZakhary at 11:46 AM EDT on April 13, 2020
@bnnm - Thank you, I appreciate your help. I am going to use basic features, so I think that is more than enough for my set.
by bnnm at 4:50 AM EDT on May 2, 2020
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Fix old Wwise .xma, loop end +1, truncated DSP [Too Human (X360)]
- Fix BE/old/empty Wwise .bnk [Too Human (X360)]
- Fix Winamp reading wrong replaygain info in rare cases
- Add .diva [Hatsune Miku: Project DIVA Arcade Future Tone (AC)] (by slashiee)
- Enable Wwise PTADPCM for all platforms [Genshin Impact (PC)]
- Fix XBOX-IMA GENH with bad interleave
- Fix Persona5 The Royal (PS4) adxkey (verified)
- Fix test.exe + MSVC bug in Ubi SB bigfiles
- Fix XMA encoder delay in Ubi SB bigfiles
- Fix some ZSND [X-Men Legends 2 (PS2)]
- Fix some NUS3AUDIO [Gundam Versus (PS4)]
- Add ADX key [428 (PS3)]
- Fix full loops in EAAC ATRAC9 [NFS Most Wanted (Vita)]
- Fix Wwise DSP memory interleave [Punch Out!! (Wii)]
- Fix broken FSB5 ajurika loops
- Add LucasArts VIMA + .IMX/IMS [The Curse of Monkey Island (PC), Grim Fandango (multi)]
- Add VADPCM for AIFC + .n64 SDK/src samples
- Add VADPCM for EA SCHl [FIFA 99 (N64)]
by marcusss at 11:17 AM EDT on May 8, 2020
RE: For Ghost Blade Fix

Yes as almendaz claims, Replacing OggS for every PssH and replacing "psolar" with "vorbis" does indeed work for each BGM file. Manually it takes 5 mins but I guess it wouldn't hurt to be added??





edited 11:20 AM EDT May 8, 2020

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