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by MiToGen at 3:12 PM EDT on July 26, 2020
@bnnm Here's a few examples; if you need me to reupload then just post again as it's a temp filehost:

https://share.riseup.net/#D0O8e5_Gu2ZLynRqbC3wsQ

There's only SXD2 files in the game data. The previous rip I uploaded, someone made SXD1 files to accompany all of the tracks, with metadata obtained from the .lib files, which that needs to be ripped from this new dump.
by bnnm at 5:45 PM EDT on July 26, 2020
The files are just data so they need SXD1. Try to find and rip/post the corresponding .lib so SXD1 can be extracted (that "someone" would be me).
by MiToGen at 6:01 PM EDT on July 26, 2020
Right, here's the library files:

https://share.riseup.net/#P3Z9Cra0xM9iUcSqN-BO0Q

I would assume that GT7SP is the one used by the game but there's also two others.
by bnnm at 6:19 PM EDT on July 26, 2020
Extracted SXD1, work with the SXD2 you posted (used those in GT7SP)

https://mega.nz/file/TJ5jCDLA#aurQZYn7k_klBbSVxJhh1qEbhco6fNIEw-cdJ47nMLE
by MiToGen at 7:25 PM EDT on July 26, 2020
@bnnm works great, thanks for your work! Also thanks for including the BMS script inside the archive; will make future dumps easier if they have more tracks. Will update the submitted rip on joshw when I get the time.
Psf channels by FlyingGrayson at 12:14 AM EDT on August 5, 2020
Hey everyone, is there any way to extract all 24 channels from a psf and export them to individual wav files? maybe using txtp commands? I'm new to this program so apologies.
Psf Channels Update by FlyingGrayson at 6:08 PM EDT on August 6, 2020
UPDATE: nevermind, found a great solution by Nisto for using foobar and viopsf to do it, thanks!
by bnnm at 9:09 AM EDT on August 9, 2020
latest vgmstream changes (web / releases (MSVC) / test+winamp+xmplay (GCC) / bug list)
- Add HCA key for Cardcaptor Sakura: Happiness Memories (Android) (by bxaimc)
- Fix .mul IMA glitches [Tomb Raider Underworld (PC), TR Anniversary (PC)]
- Fix PTADPCM segfault on bad data
- Ignore .wmid subsongs in BKHD .bnk [Ninjala (Switch)]
- Fix some Ubi SB [Surf's Up (GC)]
- Add HCA key for Digimon Story: Cyber Sleuth (PC)
- Add RSP ext. for The Simpsons: Road Rage (PS2)
- Add KTSC [Atelier Ryza (PC)]
- Fix TXTP edge case when trimming samples
- Fix SVAG detection bug [Silent Scope 2 (PS2)]
- Add Konami Viper .adp [ParaParaParadise 2ndMIX]
- NWA cleanup and improve performance
- Moved .dat to common extensions list (by Nicknine)
- RIFF: Fixed size check for .mvw [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)] (by Nicknine)
- Added .wlv extension [ToeJam & Earl III: Mission to Earth (DC)] (by Nicknine)
- Removed fake .khv extension (by Nicknine)
- meta/brstm.c: Parse ADPCM header offset for each channel instead of skipping a fixed distance (by chenxiaolong)
- Move plugin parts to internal vgmstream code to simplify plugin code
- Use internal plugin settings in CLI/Winamp/foobar/xmplay/audacious
- Add trim/pad/body play config for TXTP and per-segment/layer config
- Ignore incorrectly ripped FSB5
- Improve seeking speed
- Add CLI -o wildcards "?s" (subsong), "?n" (name), "?f" (infile)
- Fix CLI -L generating looping .wav with loop end off by +1
- Improve Wwise Vorbis performance a bit
- Improve EALayer performance a bit
- Improve Level 5 0x555 codec performance
- Add CLI -D for downmixing testing
- Add .zwv [THE iDOLM@STER Shiny TV (PS3)]
- Add .dsb [Taiko no Tatsujin DS: Dororon! Yokai Daikessen!! (DS)]
- Add .bsf [Reign of Fire ((PS2/GC/Xbox)]
- Use internal plugin settings in vgmstream123, add play forever, fix getopt
- Fix .awb with RIFF (ATRAC3/ATRAC9)
- Fix EOF frame in early ADX [Baroque (SAT)]
- Fix PTADPCM missing samples
- Add TXTP group auto-positions and layer-x macro auto-channels
- Tweak description for mixed layouts
- Add TXTP pseudo-random groups


There isn't an official release ATM so get it from the latest compilations here

***

DEV NOTE AGAIN: if nobody is using Visual Studio 2010 to build vgmstream there is a good change support will be dropped in the near future.
by Puterboy1 at 12:40 PM EDT on August 9, 2020
Can you have vgmstream support these sound files?: https://www.zenhax.com/download/file.php?id=9047

edited 5:40 PM EDT August 9, 2020
by almendaz at 2:57 AM EDT on August 10, 2020
Excuse me, what does the "PT" in PTADPCM stand for? Some "group/co." name?

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