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by ChillyBilly at 10:54 AM EST on November 11, 2020
Hey, guys! It's been a while! Got a new set I'd like some help with! I just took a gander at Sakuna: Of Rice and Ruin for the Switch and discovered that the sound seems to use a new Opus variant (called ".nsopus") that isn't quite playable at the moment (for me, at least). Any way to get this set supported? I also included the source .arc file for good measure, if it helps any. Thanks in advance for any assistance!
by bnnm at 4:19 PM EST on November 22, 2020
latest vgmstream changes (builds / releases (MSVC) / test+winamp+etc (GCC) / bug list)
- Improve XOpus handling + prepare Wwise Opus
- Add Wwise Opus (disabled)
- Fix buggy .at3 [E.X. Troopers (PS3)]
- Fix trailing samples not being cut when using pad end
- Rename TXTH subsong_offset to subsong_spacing for clarity
- Add TXTH name_offset_absolute for some subsong cases pointing to offset
- Fix some .sed [Fatal Frame 5 (WiiU)]
- Add WiiVoice dsp [Fatal Frame 5 (WiiU)]
- Add partial support for Koie Tecmo .xws with MSF
- Clean Wwise meta
- Add .awb+acb using CPK [MGS3 (3DS), SF vs TK (X360)]
- Fix some .nus3bank [Tekken Tag Tournament 2 (X360)]
- Add .nsopus [Sakuna: Of Rice and Ruin (Switch)]
- Fix some Wwise .bnk SFX
- Fix some .acb names [Street Fighter vs Tekken(X360)]
- Fix segfault when applying trims, pads and body settings in edge cases
- Add HCA key
- Add .mwa extension [Fatal Frame (Xbox)]
- Fix some .xwb+xsb name issues [LocoCycle (X360)]
- Enable Wwise OPUS [Assassin's Creed Valhalla (PC)]
- Fix some .sad [Luminous Arc (DS)]
- Tweak layer-v mixing in some cases and improve performance
- Fix segfault when using pad end in some cases
- Fix some pad end issues with segmented layout
- Allow segments of different number of channels
- Fix multichannel Wwise Opus
- Add RIFF .ima [Baja: Edge of Control (PS3/X360)]
- Improve seeking speed in layered/segmented layout in some cases

(when no release is available see "builds" link)
by Tanookirby at 4:37 PM EST on December 5, 2020
Uh,oh. It appears this new version (r1050-3448-g77cc431b Nov 29 2020) is causing Foobar to crash when I play certain .txtp files from Paper Mario: The Origami King, i.e. the tunes that combine the battle themes and their intros.
by bnnm at 5:10 AM EST on December 6, 2020
latest vgmstream changes (builds / releases (MSVC) / test+winamp+etc (GCC) / bug list)
- Disable layout seeking for now due to bugs
- Fix Vorbis .wem with metadata [Gears of War 4 (PC)]
- Add HCA key
- Add .3do extension [Aqua World: Umimi Monogatari (3DO)]
- Fix info dialog sometimes showing minutes:seconds as N:60.000
- Minor Wwise doc
- Improve TXTP loop anchors and add #B for body time without fades
- Improve perfomance of some de-chunked .txtp
- Tweak DTK detection
- Fix SNDS with CBD2 [Battle Tryst (Arcade)]
- Allow TXTP groups selecting subfiles like random for testing
- Fix TXTP segfault when not using groups
- switch nibbles on OKI4s, add to TXTH (by ahigerd)
- EA MPF: Improved parser accuracy (by Nicknine)
- EA HDR: Fixed byte endianness detection (by Nicknine)
- EA HDR: Added VAG variation [Need for Speed: Hot Pursuit 2 (PS2)] (by Nicknine)
- Ubi SB: Added new version [Myst III: Exile (PS2)] (by Nicknine)
- Add support for AIFC loop comments [Battle Tryst (Arcade)]

(when no release is available see "builds" link)

***

@Tanookirby - in cases like that always try downloading from the "build" link first, since it contains the latest fixes, and since releases are posted irregularly.
by ChillyBilly at 1:33 AM EST on December 28, 2020
Brought this up in the Switch thread, but I think some of the audio for Clan N may be encrypted. Can anyone confirm this? Thanks in advance, as always!
by bnnm at 6:51 AM EST on January 5, 2021
latest vgmstream changes (builds / releases (MSVC) / test+winamp+etc (GCC) / bug list)
- Ubi SB: Added more versions (by Nicknine)
- Added Team17 SBK format [Addiction Pinball (PC)] (by Nicknine)
- Fix some .NAAC looping issues
- Fix TXTP with UTF-8 BOM
- Add .awc with Vorbis in sfx mode [Red Dead Redemption 2 (PC)]
- Add HCA key
- Ubi SB: Fixed Splinter Cell: Pandora Tomorrow (PS2) (by Nicknine)
- Fix some .smp [Guilty Party (Wii)]
- Add mutant OPUS .wem [Cyberpunk 2077 (PC)]
- Fix .sm1+ss1 with garbage streams [Splinter Cell: Pandora Tomorrow (PS2)]
- Add .nxa looping + Fixed Opus [Gensou Rougoku no Kaleidoscope (Switch)]
- Fix some EALayer3 [FIFA 2014 World Cup Brazil (PS3)]
- Add .adpcm WIIADPCM [Need for Speed: Hot Pursuit (Wii)]
- Add CWAC .dsp [Mario & Sonic at the Rio 2016 Olympic Games (WiiU)]
- Add .ifs with bgm subsongs [drummania (AC), GITADORA (AC)]
- Fix TXTH subfiles + subsongs when subfiles only have 1 subsong
- Add partial music .awc + Vorbis [Red Dead Redemption 2 (PC)]
- Fix title segfault in Audacious
- Add streamed .xnb [Clan N (Switch), Guncraft: Blocked and Loaded (X360)]
- Fix some Wwise PCM [Army of Two: the 40th Day (PS3)]
- Fix some .sts [Gacharoku 2 (PS2)]
- Fix some .csb [Nights: Journey of Dreams (Wii)]
- Fix .xws with multibanks [Ninja Gaiden 3 RE (PS3), DOA 5 Last Round (PC)]
- Add Ubi SB variation [Naruto: Rise of a Ninja (X360)]
- Add Ubi BAO variation [Beowulf (X360/PS3)]
- Fix issues when getting extension affecting .mpf + cleanup
- Add fsb key [Bubble Fighter (PC)]
- Add .acx ADX container [Baroque (SAT), Persona 3 (PS2)]

(when no release is available see "builds" link)
by Puterboy1 at 11:42 PM EST on January 11, 2021
Could you add support for the .wav files of the PC and Xbox ports of Pac-Man World 3?: https://zenhax.com/viewtopic.php?f=6&t=14727
by pantypan at 7:43 PM EST on January 19, 2021
Persona 5 Royal (US/EU) adx key

00000000015B4784

P5R JP adx key
0000000000A60F53
by bnnm at 5:34 PM EST on January 24, 2021
latest vgmstream changes (builds / test+winamp+etc (GCC) / bug list)
- Fix some broken DSP
- Add MUSX with SBNK [G-Force (PC), Dead Space Extraction (Wii)]
- Add Speex decoder
- Handle EASpeex for EAAC .sps/sbs/etc
- Fix PS4 tri-Ace .aac [Resonance of Fate (PS4)]
- Add more .str+wav variations [Pac-Man World 3 (PC/Xbox)]
- Add HCA/ADX key [Assault Lily Last Bullet (Android)]
- Fix .ao loops [Cloudphobia (PC)]
- Add .cwav + decoder [RADIO ZONDE (PC)]
- Add .KTAC [Kin'iro no Corda 3 (Vita), Atelier Ryza (PS4)]
- Add MJB+MJH [Star Wars: Bounty Hunter (PS2)]

**NOTE for Winamp users** you need to copy new libspeex.dll to winamp base/plugins folder (depending on version).
by skzm at 11:27 AM EST on February 20, 2021
Assault Lily Last Bullet seems to be using different ADX key for each ADX file. VGAudioTools is able to get all of their keys but how do I add multiple keys to one .adxkey file (or if it's possible)? Been doing it one by one but it's getting cumbersome.

edited 10:11 AM EST February 21, 2021

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