Previous Page | Next Page

by bxaimc at 10:32 AM EST on November 28, 2012
It's been there for years...
by dj4uk6cjm at 2:46 PM EST on November 28, 2012
Obviously not or you would of added a feature to mute the channels or at least create them from brstm's. :(

edited 2:47 PM EST November 28, 2012
by hcs at 10:22 PM EST on November 28, 2012
It's true that vgmstream has no support for breaking down brstms, but it ought to be able to decode any of them. You can use the command line decoder (test.exe) to isolate pairs of stereo channels, the option is -2. ("test.exe -2 0" for the first pair, "test.exe -2 1" for the next, etc.)
by Knurek at 11:16 AM EST on December 4, 2012
I've been taking a look at some PS2 games, and I run into some problems, maybe someone here will be able to help:

FIFA 2001.str: Early FIFA Soccer games seem to use weird variant of EA streams, which gets detected by VGMStream as Nintendo DSP.

Fatal Fury - Battle Archives Volume 2.SVAG: FastElbja's player detects this as a Stereo VAG and can decode it to WAV properly. VGMStream doesn't (I've tried VAG and SVAG extensions). I can convert it to GENH and it plays fine, but this method lacks the looping information. Is this format even supported by VGMStream? If not, can anyone take a look and tell me where can I find the looping information in the header? I could at least do a GENH rip then.

I've uploaded the examples here. Let me know if you need more information. :)
by Knurek at 12:12 PM EST on January 9, 2013
hcs, while ripping PSP games I've ran into some ADX files that don't play with vgmstream.

Maybe it's this a new variant of encryption? Or just bad rips?

Anyways, I've uploaded samples from two games here. Let me know if you need more.
by Knurek at 9:26 AM EST on January 10, 2013
Okay, I've tried running guessadx on those files, could someone please add the following keys to vgmstream?

-s 5e75 -m 4a89 -a 4c61
-s 64ab -m 5297 -a 632f
-s 4d82 -m 5243 -a 685

Thanks!
by bxaimc at 9:54 AM EST on January 10, 2013
Done.

edited 11:44 AM EST January 10, 2013
by hcs at 2:06 PM EST on January 10, 2013
build up

Though I now see bx already gave you a copy, props for primes!

edited 3:37 PM EST January 10, 2013
by Knurek at 4:47 AM EST on January 11, 2013
Thanks, guys.
by jamrial at 7:34 PM EST on January 13, 2013
Hello. I wanted to mention i found two problems in the code for RSD3GADP demuxing.

First, vgmstream->num_samples and vgmstream->loop_end_sample are using the hardcoded offset 0x800 to calculate the number of samples, when they should be using the start_offset variable instead (Which gets its value from the actual RSD file).

Second problem is in the loop that fetches the adpcm coef table. It's using read_16bitBE when it should be using read_16bitLE, and it's starting from offset 0x1D when it should be starting from 0x1C.

You can test this using the sample in http://hcs64.com/files/in_cube_samples.zip (type_rsddsp - hum01.rsd), mainly the second problem which makes vgmstream decode the file wrong.

I'm thinking the second problem may also affect RSD6WADP (Using big endian instead of little endian), but i can't test it since i don't have any samples.

Anyway, that's it. Keep up the good work :)

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source