Previous Page | Next Page

by Mouser X at 2:07 PM EDT on May 7, 2008
No, seeking is not yet implemented. Also, for Winamp at least, renaming the plugin to "in_!vgmstream.dll" works. For XMplay you have to internally rename it (use a hex editor) to "!gmstream". I've got both installed, and it loads the VGMstream supported formats with VGMstream, and the in_cube ones with in_cube. It's extension based though. As such, if it has *.dsp as the extension, it will attempt to load it in VGMstream. But VGMstream currently has limited DSP support, so there might be some formats it skips over that in_cube would actually play (specifically, THP audio, as seen in many Wii games/rips).

Anyway, hope that helps. Mouser X over and out.
by marioman at 3:26 PM EDT on May 7, 2008
That did it. I had a feeling that there was some way to reorder the plugin loading order, but I figured that Winamp loaded the plugins based on an internal name in the plugin. Thanks Mouser.
by fastelbja at 12:35 PM EDT on May 8, 2008
Mouser,

if you want to play movie dsp (thp) with both plugins, just rename them as .thp and it will be playable in in_cube

cya
by Franpa at 6:15 AM EDT on May 10, 2008
http://hcs64.com/bonus/Streams/ADX/Sonic_Mega_Collection__ADX_.rar

These files won't play with R91
by Mouser X at 9:24 AM EDT on May 10, 2008
You are correct. That game was ripped from 2 sources. The Gamecube, and the PS2. Sadly, I can't remember which version was ripped from which console, but one of them had extra information in the header. That's the one on HCS's site. It works with in_cube, because HCS included a work-around. I think if you remove the first 32 bytes, or 32 KB (I can't remember which. You'll need to use a hex editor to do this) then it should be a "proper" ADX file. It's somewhat annoying, since the files won't play in Rockbox either.

In other words, that one should probably be reripped, so that the files are correct (or, the ones currently available should be fixed). Mouser X over and out.
by fastelbja at 4:23 PM EDT on May 10, 2008
again a example of bad ripped stuff :P
by hcs at 1:19 AM EDT on May 11, 2008
Yep, and I regretted putting the hack in in_cube, so I left it out of rockbox and vgmstream.
It can be argued that that extra header shouldn't be ripped out, though. Like the AINF stuff...
by fastelbja at 10:59 AM EDT on May 11, 2008
hmmm,

i'm not totally agree with you hcs,

the AINF info is part of the ADX file (i mean the header is AFTER the beginning of the ADX file, as it start with 0x8000 then comes the AINF).

the header found in sonic is useless and if u cut this one, the ADX file is correct, without losing any info.

cya
by Franpa at 11:02 PM EDT on May 11, 2008
So then, could you provide a hex editor and instructions on removing the first 32K?

I have the one that comes with Cheatbook >.> but dont know if you guys have it... i still dont know how to use it properly though :P
by hcs at 4:25 AM EDT on May 12, 2008
It's just the first 32 bytes. You'd just delete the first 32 bytes.

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source