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by bnnm at 6:17 PM EST on February 9, 2017
Well, the only multichannel MP3 I know about are from Dark Souls 2 and those Ultrafighter posted.
I can get stuff from joshw but I need some pointers.
by AnonRunzes at 7:19 PM EST on February 9, 2017
Journey (that PS3 game) used XVAG for its audio. That's all I know.
by Infernus Animositas at 8:29 PM EST on February 9, 2017
Sly Cooper: Thieves in Time and The Last of Us both used multichannel XVAG.

EDIT: So does The Unfinished Swan.

edited 8:45 PM EST February 9, 2017
by AnonRunzes at 12:31 AM EST on February 11, 2017
So, I got a new computer. And within it, new samples.

Metal Gear Solid HD Collection (PS3) - .msf

I'll bring up the .xwma samples from the Xbox 360 version of that same game when I have the time.

edited 12:32 AM EST February 11, 2017
by mogikihei at 9:54 PM EST on February 11, 2017
Is it possible to support PC-FX ADPCM?

Example:
Mono data
Doukyusei 2
http://www.mediafire.com/file/h4w2meo49a5ylle/dks2.zip

Der Langrisser FX
http://www.mediafire.com/file/9ugx0h2xpaoy8ud/lang.zip

Stereo data
Miraculum
http://www.mediafire.com/file/9cfcp69sci54pyx/mira.zip

bin - raw data
genh - Genh created with 4-bit IMA ADPCM (Volume is unstable)
mp3 - converted with fx2wav


edited 9:56 PM EST February 11, 2017
by kode54 at 10:50 PM EST on February 11, 2017
Any relation to the Yamaha ADPCM used by the Dreamcast? That has an internal clamp of all scaled deltas to ±32767.
by AnonRunzes at 6:46 PM EST on February 14, 2017
Here`s another sample:
shellshock_nam67_mss_xbox.rar

These .mss files came from the Xbox version of Shellshock Nam` 67, not to mention they use a different codec in that version*.

*There`s a codec sign at 0x19 in a .mss file. 0x08 indicates that the file uses the Xbox ADPCM codec, while 0x48 indicates that the file uses the PlayStation ADPCM codec. See where I`m going with this?

edited 7:01 PM EST February 14, 2017
by marcusss at 7:16 PM EST on February 15, 2017
Hi bnnm,

If possible could you add support for Kameo, Elements of Power as the music is good.

The format is .DNBW

I'm guessing it is a container or something as some file names are like sfx or video clips etc.

Here is 1 file of the format
D_ShadowRealm.DNBW

Kameo Example

Thanks

Mark
by AnonRunzes at 11:53 AM EST on February 18, 2017
And finally...

Metal Gear Solid HD Collection (Xbox 360) - .xwma

Okay, I`m done now.

edited 11:53 AM EST February 18, 2017
by bnnm at 2:42 PM EST on February 18, 2017
@AnonRunzes - not enough samples, and how were they extracted?

@marcusss - that's XWB, I'll add later.

@mogikihei, @kode54 - Apparently a variation of OKI ADPCM (Dialogic VOX). Implemented in mednafen, maybe FFmpeg and SoX.
I may add this later if I decipher mednafen's code.


Also, maybe somebody can help me identify this codec: AKB samples
From SQEX's iOS games, some kind of ADPCM or PCM. Data starts around 0xC0 or 0xD0.

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