Previous Page | Next Page

by Ultrafighter at 4:51 AM EST on March 9, 2017
Hi Bnnm, do you still want to get some Bioshock 2 samples? I was going to try and acquire some PS3 FSBs from the very start but had quite some difficulties attempting to find them. Anyway I've finally gotten 1-2 multiplayer banks and two singleplayer archives so I can share them here if you wish.
Best regards!
by plpl3000 at 11:03 AM EST on March 10, 2017
Warhammer 40,000: Dawn of War aifc files

Vgmstream does not support

Samples
http://www12.zippyshare.com/v/1KtDDqOP/file.html
by bnnm at 8:05 PM EST on March 10, 2017
Latests vgmstream changes:
- Added GENH codecs: ATRAC3, ATRAC3plus, XMA1, XMA2, FFmpeg
- Added "short" MPDS (coefs missing) [T3, MI: Operation Surma (GC)]
- (dev) IMA/GENH/SCD cleanup; HCA ext check

***

@Ultrafighter - Yes, Bioshock 2 samples would be useful for multichannel FSB research.

I added T3/MI but as I said without the DSP coefficient table it will sound bad.
Said table may be in the EXE, external file, music files themselves in a format I didn't recognize (@0x10-0x20?), or just generated on the fly.
Your best bet is to ask in Xentax (daemon1?) or have somebody debug the game with a GC emu to get the values/formula.
by Ultrafighter at 11:11 PM EST on March 10, 2017
Are you sure there should be multichannel tracks in Bioshock 2? I checked 4 FSBs I got and all VGM contained in them is either in mono or stereo.
As for T3 & MI:OS I was afraid from the start that decompiling an executable file is probably required... but it can actually be a pretty much possible task if the right person's asked to do it. Anyway I'll talk about it with him really soon and hope he can set it on his queue.
Bye!
by bnnm at 3:42 AM EST on March 11, 2017
FSB MPEG/MP3s (multichannel or not) use "padding" that I need to fully figure out for multichannel to work (some games don't follow the usual padding rules).
I'm specially interested in Bioshock 2 since it was mentioned here that has inconsistent padding.

Even better if you can tell me about games that use FSB MPEGs (and upload samples if they aren't in joshw). I have these:
- FSB3/4 MPEG: DJ Hero, Dragon Age Origins, Forza Horizon, Legends of Wrestlemania, Shatter, TimeShift, Way of the Samurai 3/4.
- FSB5 MPEG: Duck Tales, Dark Souls 2, FF X/X-2 HD


EDIT: ok, I found lots of FSB4 MPEG, but I'd still appreciate Bioshock 2 and FSB5s.

edited 6:21 AM EST March 11, 2017
by Ultrafighter at 1:06 PM EST on March 11, 2017
Bioshock 2 FSBs: 2 MP + 2 SP ones, the smaller ones this time. If you need more I'll try to get new ones.
Take care!
by kode54 at 1:38 AM EST on March 12, 2017
I also wasn't aware that the FSBs were requested from any given platform. I was considering supplying them from the PC version, but I wasn't sure I wanted to download that much data just to acquire them.
by bnnm at 8:11 AM EDT on March 12, 2017
Thanks, don't worry though. I was hoping somebody would have them in handy (any platform) as it would be faster but at worst I can get the game myself.

I think I got it figured out though (Layer III/MP3s are padded while layer II/MP2s are not, despite what the FSB header says; I haven't seen nor I think FMOD supports Layer I), seems to work for all FSB but I'll do some more FSB5 testing first.
by Ultrafighter at 9:09 AM EDT on March 12, 2017
Anyway I hope another two pairs of example files won't hurt anyone so here're some more samples... for science! BTW big thanks for making rip of The rumble fish 2 & posting it here, somehow I kept forgetting about the need to say something like this until now.
See you!
by bnnm at 5:27 PM EDT on March 14, 2017
latests vgmstream changes:
- Added padded and multichannel FSB MPEGs [Dark Souls 2, Timeshift, DJ Hero]
- Added FSB5 XMA [Minecraft Story Mode (X360)]
- Fixed mono FSB5 MPEG total samples
- Added little endian BFSTM [Blaster Master Zero (3DS)]

Now should properly parse padded/interleaved FSB MPEGs of any channels (before mpg123 was resyncing, sometimes failing).
I tested it quite a lot, but if problems are found it could be enabled for >2ch files only.

***

The only 'regression' I found is PS3 Kingdoms of Amalur in joshw. I think it wasn't properly split though, because there is no MPEG frame at start_offset, and the new decoder expects it (rather than resyncing, unlike the normal decoder).

Some files have a "click" in the first frame but I think that's a encoder delay issue I'll check later.

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source