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Conker\'s Bad Fur Day Arranged & Complete X-Box Rip by Doctor Phileas Fragg at 9:27 PM EDT on March 27, 2008
I'm not asking you, I'm telling you. Stupid Rare and their consecutive incomplete game albums. Give it a shot, it contains Windy & Co.!


You can either get it in the lossless, space-eating FLAC format, around 120 megabytes per file:

Disc1a
Disc1b
Disc2a
Disc2b
Disc3a
Disc3b
Disc4a
Disc4b

Or the compact and lossy OGG Vorbis format, around 70 megabytes per file:

Disc 1
Disc 2
Disc 3
Disc 4

Yes, OGG instead of MP3, because there's no such thing as a 6-channel MP3 as far as I know.

Is this even the right sort of place to post this sort of thing? Ah well, it's my first post - I do not yet have any credibility to sacrifice.
by P_L at 12:00 AM EDT on March 28, 2008
Cool stuff here, thanks! :)

Although I would have liked complete individual files for the individual Windy variations, this is pretty good. At least it has the guitar solo one in full, which is what I've wanted for a while.
by valiant at 2:29 AM EDT on March 28, 2008
"Yeah, more sponduli!"

Never owned the game, just tried it at a friend's house, but the remastered soundtrack sounded mostly nice. I'll give it a load when I get back from work.
Thanks for the effort!
by jurassicPieter at 5:55 AM EDT on March 28, 2008
I tried to rip Conker Live & Reloaded a long time ago, since it's using just the regular xwb files (and also converting them to ogg because of the more than 2 channels issue) and the only thing I couldn't find out was loop points, so they were all not looping. Does your version have loops?
by Doctor Phileas Fragg at 2:29 PM EDT on March 28, 2008
Yes, it everything is looped manually. I compared all the audio to either official soundtrack versions and/or even against themselves, and lined up the overlapping peaks to the pixel. It's also arranged as I said, for example all the music from Enter the Vertex is one track as it was on the very first N64 CD soundtrack.

However, Because I attempted to follow the OST versions for both released and unreleased material, most tracks play 1 and a HALF times.

I figured any day now someone would make a winamp plugin for XWB's, if there isn't one already, so I figured mixing everything the way it was probably intended - especially the dynamic tracks - would give this any value.

edited 2:52 PM EDT March 28, 2008
by Mouser X at 3:20 PM EDT on March 28, 2008
I just asked FastElbJa about XWB, and he says that currently there's no method to play them. He's looked into it, and when I asked "Is XWB supported in in_cube?" he said "no" but "i have tools to "extract" stuff from xwb". Apparently, XWB is a "packed" format, in that it contains multiple songs per file. These files, once extracted, need to be renamed to XWAV (which in_cube can play) or XMA (which there's currently no way to play. HCS and FastElbJa have looked at XMA and want to support it, but there's no documentation to work from). The tool for extracting XWB can be found here. More info can be found here.

FastElbJa says "the tool tells you which format it is (wav, xbox wav (which is called adp in the tool), or whatever)" so you can tell what to rename it too, and whether it will work with in_cube or not. Though, you might need a more recent version that 0.36 of in_cube to play XWAV. Try searching stashbox.org for "in_cube" I know I uploaded one there. I don't know where more recent versions can be found.

Hope you find this useful. Mouser X over and out.

edited 3:35 PM EDT March 28, 2008
by jelbo at 3:39 PM EDT on March 29, 2008
Wow, awesome rip! Thanks a bunch.
by nensondubois at 4:36 PM EDT on March 29, 2008
Mp3 sucks. Thanks.
by jelbo at 11:43 AM EDT on March 30, 2008
BTW, is there a way to properly convert the 6 channel .flac's to .mp3? The stereo ones went fine with 'flac -d' (and then 'lame -V 1 --vbr-new'), but the 6 channel ones result in static noise.

I need .mp3's for my MP3 player, on PC I'll just listen to them .flac's :)
by wolupgm6 at 10:38 PM EDT on March 30, 2008
just open the oggs in audacity and export as mp3. it merges all channels into 2.

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